Deep Dish Dungeon Release Date: October 13, 2026

One date, three ways to play it on day one, and a launch sale that ended two weeks later.

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Deep Dish Dungeon Release Date: October 13, 2026公式素材

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Quick answer

Deep Dish Dungeon released on 13 October 2026 on Steam and Xbox, and it joined Game Pass on the same day. The Steam build covers Windows and macOS. The 15% launch sale that ran alongside it ended on 27 October, so the game has been at its $14.99 list price since.

The date, and what it means

The 13th of October is the date on the store page, the date the developer announced, and the date the game became purchasable. There was no Early Access period, no staged regional unlock and no pre-order window that moved the actual release: the game arrived as a finished 1.0 build.

That is worth stating because a co-op game's launch date is usually the least interesting fact about it. Here it carries three separate meanings at once — the day the game went on sale, the day it entered a subscription catalogue, and the day the first group of players could finally coordinate four schedules around a shared dungeon.

How the 13 October date was set

The date was not announced with the game. It was revealed at the Microsoft Gamescom broadcast on 27 August 2026, alongside a new trailer, and the store pages carried that number from then on.

Steam Deck Verified came next, on 30 September 2026 — thirteen days before launch. It is a hardware compatibility rating rather than a platform, but it decided how part of the day-one audience would play: the same Steam build, running on a device Valve had already tested.

The price was the last piece, published on 6 October 2026, a week before the doors opened. The studio put the game at 500,000 wishlists by that point, inside the top 100 most-wishlisted games on Steam — the figure that explains the launch-week crowd better than the discount does.

Nothing above slipped. The date printed at Gamescom in August was the date the game shipped in October, which is why the store pages, the trailer and the festival listing all name the same Tuesday.

The launch itself landed on that Tuesday with three things stacked on it: the launch discount, a place in Steam's Cooking Fest, and a slot in the Galaxies Showcase on 15 October 2026, two days later.

Three ways to play on day one

PlatformHow you get itNotes
SteamPurchase, $14.99Windows and macOS builds
XboxPurchase, $14.99Console version, same day
Game PassIncluded with the subscriptionDay-one addition, console and PC

The Game Pass launch is the reason the date matters more than usual. A four-player co-op game that arrives in a subscription on day one gets a much larger pool of people who can try it that weekend, and the difference shows up in how easy it is to find a group in the first month.

Xbox online play needs a Game Pass tier that includes multiplayer — Essential, Premium or Ultimate — so a console player's real cost is the game plus a subscription. On Steam, online play costs nothing extra.

What shipped in the 1.0 build

The launch build is the cooking dungeon crawler the demo had been showing: a co-op crawl through a dungeon where the kitchen is the weapon, recipes are the progression system, and statues and puzzles gate the route rather than decorate it.

Four players can play together online, and crossplay lets a mixed group of PC and Xbox players share a session. The store page lists single-player as well, so a full group is optional rather than required.

The game shipped with no Deluxe edition, no DLC and no in-game currency. That is unusual for a 2026 release at this price and it simplifies the purchase: the only choice is the storefront.

The dungeon kitchen with pots on the stoveOfficial media · Steam
The kitchen is the weapon.

The launch sale, and why it ended

A 15% launch discount ran from release to 27 October 2026, bringing the US price to $12.74. It expired on schedule and has not returned.

Two things followed from that. The first is that any page still quoting $12.74 is describing a two-week window that closed. The second is that the Xbox Store never joined the sale at all — it listed $14.99 throughout, which made Steam the cheaper route during October and the identical route afterwards.

A launch discount is also the clearest signal a small studio sends about confidence. A 15% cut held for exactly two weeks is a marketing decision, not a pricing correction: it puts the game in front of the launch-week crowd and then restores the price it intends to keep.

What came after release

The game's post-launch life has been patches rather than content drops. The updates page tracks them by build, and the pattern since 13 October has been small fixes rather than new systems — the shape a game takes when the launch build was the feature-complete one.

There has been no paid expansion announced, and the store page lists no DLC. For a four-player game, that means the version you buy now is the version your group will be playing in a month.

Why the date is not the same as the unlock hour

The store page prints a date, not a time. Steam and the Xbox Store each open a purchase at their own moment on that date, and neither published a countdown in advance.

For a co-op game this matters more than it sounds. Four people who agree to play on release day and discover at 8 p.m. that the store has not flipped yet have lost the evening, and the risk is highest in the hours before the store updates rather than after.

The practical advice for any similar launch is to treat the printed date as "some time that day" and to plan the first session for the following evening.

If you are buying now

Nothing about the date changes what you get. The game is out, the price is the list price, and the launch sale is history.

What the date does tell you is how mature the build is: roughly four weeks of patches, a co-op player base that has already formed groups, and a recipe list that has been tested by other people rather than being discovered from scratch. For a game whose fun depends on four people learning the same systems at the same time, arriving late is not a disadvantage.

A corridor of the dungeon with a pot on a hookOfficial media · Steam
Recipes gate the route as much as the puzzles do.

Questions the date answers

Is it still in Early Access? No. It launched as a finished release and has never carried the label.

Did the console version arrive later? No. Steam and Xbox both went live on 13 October 2026.

Can I still get the launch price? No. The 15% sale ended on 27 October 2026, and the price has been $14.99 since.