Deep Dish Dungeon Review: 79% Steam, a Divided Press
The press disagrees with itself, and the argument is almost never about the dungeon. It is about who is in it with you.
最終更新: 2026-10-27
このページはまだ翻訳されていません。英語版を表示しています。
公式素材Quick answer
Steam sits at 79% positive from 757 reviews. The press splits harder: TechRaptor gave 6/10 and called solo play miserable, while DualShockers called the same game genuinely brilliant. OpenCritic's five reviews produce a median of 80 and a 60% recommendation rate.
The scores, with dates
Numbers without dates are worthless in a launch month, so here they are with the day they were read.
| Source | Score | Sample |
|---|---|---|
| Steam | 79% positive, Mostly Positive | 757 reviews, 27 Oct 2026 |
| TechRaptor | 6/10 | PC, 30+ hours |
| OpenCritic | Median 80, 60% recommended | 5 reviews, 2 top critics |
| Metacritic | Not scored (tbd) | 3 critic reviews |
| DualShockers | Positive, unscored | — |
| Saving Content | Positive, unscored | Steam Deck playthrough |
The Steam figure is the one that moves. It was above 80% on 24 October and crossed back under two days later, which is normal for a launch window and worth remembering before quoting a percentage.
TechRaptor: the six, and what it actually argues
TechRaptor's review is the most useful negative one because it names its reasons. It praises "solid puzzles and a satisfying dungeon layout", lists an interconnected dungeon with lots of secrets among the pros, and credits the game for not being overly handholdy.
Then it turns. Solo play gets its own heading — "Solo No Go" — and the text is not diplomatic: "it can honestly be pretty miserable." The inventory is the mechanism: six slots, nine with an early upgrade, and weapons, armour, tools and food competing for them.
Food takes the second hit. The reviewer found that stamina drops while you are still working things out, and concluded that "the food is just... boring". That is a design disagreement rather than a bug report, and it is the line the positive reviews answer most directly.
DualShockers: the same game, described fondly
DualShockers reaches for a comparison rather than a number: the game feels like "King's Field mixed with Minecraft", and the review calls that combination "genuinely brilliant" in practice.
It also credits the teaching. The reviewer's argument is that the game presents its fundamentals clearly and then layers complexity on top, which is close to the opposite of the "no hand-holding" complaint. And it singles out what TechRaptor disliked: "fun food crafting" is in its closing paragraph as a strength.
Same build, same systems, opposite verdicts. The difference is not the dungeon — it is tolerance for inventory pressure and interest in cooking as a mechanic.
Saving Content: the honest middle
The third major review is titled "I Almost Quit Deep Dish Dungeon. I'm So Glad I Didn't." and it documents the exact moment most players stall: an hour or two spent walking the same hallways looking for a hammer behind a metal gate.
It is also the most practically useful review for Steam Deck owners. The reviewer set rendering to High, capped the frame rate at 45 and reported excellent battery life, while noting that the sticks behave as digital inputs and the right trackpad is the better aim.
One UI complaint is worth repeating because it is fixable: with a backpack equipped, the crafting menu covers the top row of the hotbar on the default large UI setting. Switching the UI to normal resolves it.
The developer's answer to the difficulty criticism
In a dev blog titled "Why friction is good (sometimes)", the studio wrote that it wants exploration to be "slow, deliberate, and sometimes, why not, uncomfortable". That is a design intent, not an excuse — and it is the fairest framing for both the 6/10 and the praise.
What everyone agrees on
Strip the scores and the reviews converge on a short list.
- The dungeon layout is the strength. Hand-built, interconnected, shortcuts that pay off, secrets worth finding.
- The puzzles are solid. No reviewer calls them filler.
- The inventory is tight to the point of friction. Six slots is the number quoted in every negative passage.
- No map is a choice, not an oversight. Critics split on whether it is atmospheric or exhausting.
- Co-op changes the verdict. Every positive review mentions playing with someone; the negative one leads with solo.
How much weight a 79% deserves
A percentage of positive reviews is a blunt instrument. It counts everyone who bothered to write one, weights a one-line recommendation the same as a long critique, and says nothing about how many hours the reviewer actually played.
At 757 reviews the sample is big enough to be stable and small enough to move a point a day, which is what happened between 24 and 26 October. Read it as "most buyers were satisfied", not as a grade out of ten.
The split matters more than the average. A game at 79% is not uniformly liked: it is liked by four out of five people and disliked hard by the fifth, and the reviews above describe both groups clearly enough to guess which one you join.
Who should buy it
If you have one or two people to play with and you like games that refuse to point at the next objective, this is an easy recommendation — the strengths the reviews agree on are exactly what that audience wants.
If you plan to play alone, the honest advice is to try the free demo first. An hour will tell you whether six inventory slots and no map read as tension or as homework, and no review can answer that for you.
Quick answers
Is Deep Dish Dungeon good?
It sits at 79% positive on Steam with a press split between 6/10 and enthusiastic praise. The common ground is a strong dungeon and a tight inventory; the disagreement is whether solo play is atmospheric or miserable.
What did TechRaptor give it?
6/10, criticising the solo experience, the six-slot inventory and the food system, while praising the puzzles and layout.
Is it better in co-op?
Every positive review discusses multiplayer, and the negative one leads with solo play. The design intent is co-operative, and the reviews reflect that.
Does it run well on Steam Deck?
It is Deck Verified, and one reviewer reported excellent battery life at High settings capped to 45 fps, with the trackpad preferred over the sticks for aiming.
Confidence note
Steam's figure was read on 2026-10-27 and will drift. The three written reviews were published on 12 October 2026 and are quoted directly. OpenCritic's aggregates were read the same day; Metacritic has not generated a score, which the Metacritic page explains.